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Natural Science Forum / Physics / Acoustics / May 2008



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Room resonance in live performance

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N_Cook - 04 May 2008 15:06 GMT
Well I assume that is what it is. Scenario musician/s in a pub, ie non-ideal
environment. , so hard wall surfaces, using a pair of speakers on tripod
stands so about head height. Fine at low sound level, but sometime into the
set they turn the level up.
I'm guessing, that at some frequency about 2KHz, the room starts ringing,
not microphony/ howl-round as its quite stable in level, whenever that pitch
is being emitted.
What is this effect called ?
Again assuming this is associated with the separation between the wall in
front of the speakers reflecting back to the wall behind the speakers, is
there a way of calculating what this frequeny would be for a given room
dimension and relative speaker position. And would it be possible to make up
some device to ping short but high level bursts of various frequencies, in
that range, via the PA and speakers , during sound-check, to determine what
this frequency is and then ideally knotch-out but more likely attenuate
using the graphic on the mixer ?
no_one - 04 May 2008 15:28 GMT
> Well I assume that is what it is. Scenario musician/s in a pub, ie
> non-ideal
[quoted text clipped - 17 lines]
> this frequency is and then ideally knotch-out but more likely attenuate
> using the graphic on the mixer ?

when it howls it is called feedback and there are devices that put out
"pink" noise (band limited white noise) that allow you to set response using
a graphic EQ and a audio frequency display.
BobG - 04 May 2008 15:58 GMT
You said 'hard surfaces'. This makes me think 'uneven reverb decay vs
frequency'. Yes, it did make me think that. Also el cheapo speakers
and cardioid dynamic mikes tend to be peaky in the upper midrange... I
think they design em like this to make vocals crisper or something...
maybe they dont know how to make em flat so they sell the midrange
boost as a 'feature'. I'd fire the marketing guy and hire a real
engineer. All that 3.5KHz is just bouncing around the room in a circle
going nowhere. Mario Andretti could win a race in a station wagon
because of his excellent driving technique. I could make that Sows Ear
of a PA system sound like a Silk Purse given a 15 or 30 band graphic
eq on the house mix due to my impeccable frequency response judgement
and my immeasureable modesty.
a7yvm109gf5d1@netzero.com - 04 May 2008 17:03 GMT
> You said 'hard surfaces'. This makes me think 'uneven reverb decay vs
> frequency'. Yes, it did make me think that.

Man, all I thought about are the women that could be in the pub and
the beer.
Bob Eld - 04 May 2008 17:18 GMT
> Well I assume that is what it is. Scenario musician/s in a pub, ie non-ideal
> environment. , so hard wall surfaces, using a pair of speakers on tripod
[quoted text clipped - 12 lines]
> this frequency is and then ideally knotch-out but more likely attenuate
> using the graphic on the mixer ?

The effect is called standing waves. It occurs in rooms or volumes with
parallel walls or other shapes that reinforce multiple reflections. The
frequencies involved are usually much lower than the 2kHz you mentioned. The
frequencies are multiples of 1/2 wavelength. So, for a 20 foot space, wave
lengths would be 40 ft, 20 ft, 10 ft, 5 ft, 2 1/2 ft etc. This would be
frequencies of 27 Hz, 55Hz, 110Hz, 220Hz, 440Hz, etc. Note that these
frequencies when above about 200Hz get right in the middle of the mid range
frequencies where our ears are most sensitive. Rooms with this defect
"color" the sound because of these reflections.

Rooms or spaces with good acoustics have few if any parallel surfaces. They
have floating "clouds" or panels set at angles and many curved surfaces and
sloping ceilings. Look at any good auditorium. They also use a certain
amount of acoustic absorption material to reduce reflection. However, too
much absorption deadens a room and kills a 'live" sound. There is a balance
between too much reverberation (echo) and too dead. The art of acoustics is
to get the reflections and reverberation right without standing waves or too
much echo.

Yes impulses are used to test the acoustics of rooms. A gun shot is
sometimes used. An acoustic analyzer takes an timed FFT of the room response
as the reflections and reverberations die away. This tells exactly what the
faults of a room are, how long the reverberation lasts and what frequencies
are emphasized. Corrective action is another matter.
D from BC - 04 May 2008 17:25 GMT
>Well I assume that is what it is. Scenario musician/s in a pub, ie non-ideal
>environment. , so hard wall surfaces, using a pair of speakers on tripod
[quoted text clipped - 12 lines]
>this frequency is and then ideally knotch-out but more likely attenuate
>using the graphic on the mixer ?

Reminds me of the time I lined all the walls with 2" rigid fiberglass.
(Home Theater)
The room was so damped, it was hard to hear people talking to me.

D from BC
British Columbia
Canada
Jim Thompson - 04 May 2008 17:44 GMT
>>Well I assume that is what it is. Scenario musician/s in a pub, ie non-ideal
>>environment. , so hard wall surfaces, using a pair of speakers on tripod
[quoted text clipped - 20 lines]
>British Columbia
>Canada

I've been inside an anechoic chamber used to test hearing aids. Scary!
You hear your own heart and various gurgling noises ;-)

                                       ...Jim Thompson
| James E.Thompson, P.E.                           |    mens     |
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Michael A. Terrell - 04 May 2008 18:19 GMT
> I've been inside an anechoic chamber used to test hearing aids. Scary!
> You hear your own heart and various gurgling noises ;-)

  Eat something before you go in. ;-)

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MooseFET - 05 May 2008 14:44 GMT
On May 4, 9:44 am, Jim Thompson <To-Email-Use-The-Envelope-I...@My-Web-
Site.com> wrote:
> On Sun, 04 May 2008 09:25:03 -0700, D from BC
>
[quoted text clipped - 27 lines]
> I've been inside an anechoic chamber used to test hearing aids. Scary!
> You hear your own heart and various gurgling noises ;-)

That's because you where scared and your heart was pounding.  :)

That creeeeck - creeeeck noise was your knees, or at least it was
mine. The grind-pop-pop as I turned my head was by far the most
disturbing noise.

>                                         ...Jim Thompson
> --
[quoted text clipped - 6 lines]
>
>          America: Land of the Free, Because of the Brave
Ron Capik - 04 May 2008 22:17 GMT
> Well I assume that is what it is. Scenario musician/s in a pub, ie non-ideal
> environment. , so hard wall surfaces, using a pair of speakers on tripod
[quoted text clipped - 12 lines]
> this frequency is and then ideally knotch-out but more likely attenuate
> using the graphic on the mixer ?

As the levels go up, ear fatigue starts setting in. This can lead to
all sorts of odd non-linear effects including the one you describe.
Remember, live sound in a bar/pub setting is more than just the
room, the band and the sound system. Pulling back, say with a low
energy song can help reset the ears as well as reset the level of the
(recently discussed) "cafe effect." A dynamic EQ that pulls down the
upper end as the SPL rises may help here. Behringer's DEQ 2496
is one of the lower cost boxes that provides such a function.
Being interactive with both the band and the venue, you'd have to
experiment a bit to find parameters that work in your setting.
[yes, there's a bit of hand waving in my response, thus: YMMV]

Later...

Ron Capik
--
Angelo Campanella - 09 May 2008 23:17 GMT
>>Well I assume that is what it is. Scenario musician/s in a pub, ie non-ideal
>>environment. , so hard wall surfaces, using a pair of speakers on tripod
[quoted text clipped - 3 lines]
>>not microphony/ howl-round as its quite stable in level, whenever that pitch
>>is being emitted.

That is a resonance of the sort that requires more description.

Ihad one studio owner that complaied of suc. when I measured the RT o
that room, there was a very long one only in the 160 Hz 1/3 octave
nband. I looked for opposing flat surfacrs, but found very few, and none
that could readily explain what we heard. Some of his wall were set to
NOT be parallel which confounds the issue. I suppose that one should
start with the few  flat parallel surfaces we found.

>>What is this effect called ?

Beats me. "Room resonance" is all that comes to mind.

>>Again assuming this is associated with the separation between the wall in
>>front of the speakers reflecting back to the wall behind the speakers, is
[quoted text clipped - 4 lines]
>>this frequency is and then ideally knotch-out but more likely attenuate
>>using the graphic on the mixer ?

> As the levels go up, ear fatigue starts setting in. This can lead to
> all sorts of odd non-linear effects including the one you describe.
[quoted text clipped - 3 lines]
> (recently discussed) "cafe effect." A dynamic EQ that pulls down the
> upper end as the SPL rises may help here.

I don't understand the meaning of "puls down the upper end". There are
two upper ends; that of the frequwncy range, and athat of the dynamic
signal level. Which do you mean?

> Behringer's DEQ 2496
> is one of the lower cost boxes that provides such a function.

Never heard of it. what does THAT do?

> Being interactive with both the band and the venue, you'd have to
> experiment a bit to find parameters that work in your setting.
> [yes, there's a bit of hand waving in my response, thus: YMMV]

Enough with the hand waving!

    Angelo Campanella
 
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