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Natural Science Forum / Physics / General Physics / August 2007



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Radiance/Irradiance - Maya

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ronviers@gmail.com - 30 Aug 2007 01:37 GMT
Hi,
Can someone please give me a basic (working) , non mathematical,
definition for radiance and irradiance? I have been using Wiki/Google
but it is difficult for me to tell when to use one term and when to
use the other. I need this for an artistic graphical application not
something scientific or mathematical.

Here is what I came up with:

Radiance - amount of light emitted from a surface
Irradiance - amount of light incident on a surface

Thanks,
Ron
Androcles - 30 Aug 2007 01:48 GMT
: Hi,
: Can someone please give me a basic (working) , non mathematical,
[quoted text clipped - 7 lines]
: Radiance - amount of light emitted from a surface
: Irradiance - amount of light incident on a surface

That's it exactly.
The sun radiates and irradiates the planets, including Earth.
A radar beam radiates and irradiates a plane.
ronviers@gmail.com - 30 Aug 2007 04:01 GMT
Thanks Androcles
Uncle Al - 30 Aug 2007 04:02 GMT
> Hi,
> Can someone please give me a basic (working) , non mathematical,
[quoted text clipped - 10 lines]
> Thanks,
> Ron

Photons/area, energy/area.  Spectral distribution may matter.  Depends
what you need.

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Uncle Al
http://www.mazepath.com/uncleal/
(Toxic URL! Unsafe for children and most mammals)
http://www.mazepath.com/uncleal/lajos.htm#a2

Andy Resnick - 30 Aug 2007 20:56 GMT
> Hi,
> Can someone please give me a basic (working) , non mathematical,
[quoted text clipped - 7 lines]
> Radiance - amount of light emitted from a surface
> Irradiance - amount of light incident on a surface

Ahhhh... Radiometry.  That most dismal science. "Radiance" is one of the
more complicated quantities, so I'll build up to it.

Irradiance has units of watts/area, and refers to the amount of power
either incident onto, exiting from, or passing through a surface.
Irradiance is sometimes called "Incidance" or "Exitance" in conjuction
with the first two meanings.   Irradiance does not tell you how the flux
is distributed in direction.

Intensity has units of watts/solid angle.  It tells you into what
direction the power is being radiated.

Combine the two, and you have "radiance".  It has units of W/(area*solid
angle), and not only tells you where the radiation is going, but how
much is being emitted from an extended surface.  Note that the area is
actually the *projected area*, becasue radiance is tied into the
direction that radiation is emitted.

Radiance is the fundamental radiometric quantity.  It is invariant for
any optical system.

The best book for all of this is William Wolfe's "Introduction to
Radiometry" (SPIE Press TT29)

Signature

Andrew Resnick, Ph.D.
Department of Physiology and Biophysics
Case Western Reserve University

ronviers@gmail.com - 31 Aug 2007 01:22 GMT
> ronvi...@gmail.com wrote:
> > Hi,
[quoted text clipped - 37 lines]
> Department of Physiology and Biophysics
> Case Western Reserve University

Hi Dr. Resnick
That's the kind of answer that was confusing me before. I liked it
better when Androcles was telling me how right I was. When you write
"or passing through a surface" do you mean that it is exiting the
interface? Can something be incident and still pass through?
Unfortunately I do not have the aptitude for the Wolfe book you
mentioned but I only need to be able to understand it well enough to
build illumination maps with Maya (my 3D app.).

Thank you,
Ron
Andy Resnick - 31 Aug 2007 14:05 GMT
<snip>

>>Radiance is the fundamental radiometric quantity.  It is invariant for
>>any optical system.
[quoted text clipped - 12 lines]
> "or passing through a surface" do you mean that it is exiting the
> interface? Can something be incident and still pass through?

Irradiance is a power density. Perhaps it's easier to think of it as
power incident onto a surface (hence, Incidance), or exiting from a
surface (Exitance). But, one can think of the power passing through a
plane even if no material surface is present.  They are all the same
concept; why they have different names is a different issue.

Radiometry is the study of the flow of electromagnetic energy- what
direction it propogates and how it is absorbed/scattered (and the
directions it is scattered).  I can illuminate a surface with 100
MW/mm^2, some will be absorbed, some will be scattered.  I can take the
surface away, there is still an irradiance of 100 MW/mm^2 passing
through the plane where the surface used to be.

> Unfortunately I do not have the aptitude for the Wolfe book you
> mentioned but I only need to be able to understand it well enough to
> build illumination maps with Maya (my 3D app.).

Wolfe is a surprisngly easy read, and it's an excellent reference. I
don't know what Maya does. There's a few good web resources you may
like; search for "bidirectional reflectance distribution function".
Check out gaming sites for ideas also.

Signature

Andrew Resnick, Ph.D.
Department of Physiology and Biophysics
Case Western Reserve University

ronviers@gmail.com - 31 Aug 2007 17:36 GMT
>  But, one can think of the power passing through a
> plane even if no material surface is present.
> I can take the
> surface away, there is still an irradiance of 100 MW/mm^2 passing
> through the plane where the surface used to be.

> --
> Andrew Resnick, Ph.D.
> Department of Physiology and Biophysics
> Case Western Reserve University

Got it. Thank you.

Thanks also for the search BRDF tip. It turns out to be very
important, as well as the more general BSSRDF used for simulating
subsurface scattering.

http://graphics.ucsd.edu/~henrik/
http://graphics.ucsd.edu/~henrik/papers/bssrdf/

Here is what Maya does - besides gaming

Industrial Light & Magic (ILM) was the main visual effects house for
Pirates of the Caribbean: At World's End. ILM used Maya and Flame as
part of its proprietary SABRE visual effects system to create computer-
generated characters and maelstrom sequence.

Transformers - ILM used Maya and Inferno as part of its proprietary
SABRE visual effects system to complete 460 shots for the film. Maya
was used for all character animation, including the challenging
opening sequence in which a robot attacks an American military base in
the Middle East. The robot's bones were created using Maya and
imported into Inferno, and were animated and combined with flying and
burning debris.

Fantastic Four: Rise of the Silver Surfer - The Orphanage completed
approximately 120 shots on the film, with the majority of shots
involving Maya 3D animation software.

Surf's Up, from Sony Pictures Imageworks. The wizards at Sony Pictures
Imageworks used Autodesk Lustre color grading system for the film's
final grade. Also, a combination of software was used to create the
final water animation, with much of it completed using Maya.

Penelope is the story of pig-nosed Penelope Wilhern (Christina Ricci)
and her family's secret curse. Double Negative turned to Maya to
create the complicated computer-generated tree that helps tell the
tale in the film's opening.

Evan Almighty: Rhythm + Hues used Autodesk Maya to create computer-
generated characters and CafeFX used Maya to model and animate sixty
CG salt-water tropical fish
 
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