| Thanks, would you specify more?
Not sure what you are asking. A 3x3 rotation matrix will transform
a set of points from one coordinate frame to another, the overall
effect is this:
http://www.androcles01.pwp.blueyonder.co.uk/B747.gif
http://www.androcles01.pwp.blueyonder.co.uk/Differential.gif
All that is really happening is the colour of a fixed position pixel is
changing.
An angular velocity is simply a new angle at a later time
just as a linear velocity is a new position at a later time.
Where you get "inertial" from only you would know.
The advantage of using one matrix is that it simplifies computation.
Are you asking how to combine 2D rotation matrices into a 3D
matrix? Maybe this is what you want:
http://mathworld.wolfram.com/EulerAngles.html
I'm not clairvoyant or telepathic, sorry. You'll need to say
what it is you want to know.
| > |I am sorry if this topic has been discussed but I didn't find much help
| > | from the archive.
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| >
| > http://mathworld.wolfram.com/RotationMatrix.html