Thanks for your explaination, which was very useful. However, as usual with
these things, it raises more questions than it answers!:
> Vectors which end on the hyperplane are mapped to 1 by the linear
> functional, and everything else follows from that and linearity.
Can you give more info about this? I have drawn the situation you describe,
with a vector touching one of the planes.
So if it meets the plane the result is 1? What is the result if the vector
fails to meet the plane or goes right through it, stopping at a point on the
other side of the plane? Is this how tensors are used to describe
distance/curvature at a point? - or am I barking up the wrong tree here?
> You can also turn it around and think of the vectors as linear functions
> from linear functionals to scalars, with V(f) = f(V).
In what sense is this turning the previous description around?
> At least in finite-dimensional spaces, there's a one-to-one correspondence
> between linear functionals and vectors: the linear functional
> corresponding to V is the function that takes any vector W to the inner
> product <V,W>.
> For this to make sense you need a notion of inner product, which is what
> the metric tensor gives you.
As I understand it, the inner product multiplies vectors together (it is a
general version of the dot product)?
How is the metric tensor related to the inner product?
>This is why the metric tensor lets you raise and lower indices.
I don't understand that bit either! - I know it does, but I still don't
appreciate why.
The functional u describe there, I write as: f: W -> <V,W>
so this is a function that maps a vector to the inner product of the vector
and another vector? (there is another vector V, given as a parameter of the
inner product - what does this other vector do?) How does the metric tensor
fit in to this?
> The coordinates in which the two kinds of vectors are represented are in
> some sense different, even when the coordinate system is the same. Try
[quoted text clipped - 14 lines]
> grid, or you can drop perpendiculars to the axes. Those correspond to the
> two kinds of tensor index.
Which is which?
> A square matrix is like a tensor of rank (1,1). C=AB in matrix notation is
> like C^a_c = A^a_b B^b_c in tensor notation (with the Einstein summation
> convention).
Is that a dot product between A^a_b and B^b_c ?
> You can think of the vectors as column-vectors (single-column matrices)
> and the dual vectors as row-vectors. They transform in opposite ways
[quoted text clipped - 3 lines]
> inverses of each other because otherwise the scalar product of a row- and
> column-vector wouldn't be invariant under a coordinate transformation.
You mean this?: A=B^-1 and B=A^-1
> -- Ben
Anthony Smales - 30 Mar 2005 20:44 GMT
>This is why the metric tensor lets you raise and lower indices.
I don't understand that bit either! - I know it does, but I still don't
appreciate why.
And an even better question would be - why would I want to raise and lower
indices? What exactly does it achieve?
Ken S. Tucker - 30 Mar 2005 23:05 GMT
> >This is why the metric tensor lets you raise and lower indices.
>
[quoted text clipped - 3 lines]
> And an even better question would be - why would I want to raise and lower
> indices? What exactly does it achieve?
Look up basis vectors. In an orthogonal CS,
(Coordinate System), covariant and contravariant
basis vectors e_i , e^i are the same, where
i = 1,2,3 and 0 if time is included.
In the circumstance of a g-field the spacetime
field requires a "nonorthogonal" CS, and
e_i =/= e^i generally.
Some arbituary vector "V" can be expressed
(I'll place ">" to show the vectors),
V> = e>_i V^i = e>^j V_j
with V being a scalar invariant that has no
units, V^2 = V>.V> (scalar product), and
V^i = g^ij V_j
allows a conversion between the components,
which is desirable in Nonorthogonal CS's that
are used in g-fields.
Regards
Ken S. Tucker
David Cross - 31 Mar 2005 02:00 GMT
*Shameless butting in*
One of these days I'd like to hold a competition to see which linear algebra
guru can speak in the most incomprehensibly thick jargon possible and
spontaneously start a new religion in doing so.

Signature
David Cross
dcross1 AT shaw DOT ca
David Cross - 31 Mar 2005 03:30 GMT
>*Shameless butting in*
>
>One of these days I'd like to hold a competition to see which linear algebra
>guru can speak in the most incomprehensibly thick jargon possible and
>spontaneously start a new religion in doing so.
PS. I meant to put a big ;) at the end of that.
---
David Cross
dcross1 AT shaw DOT ca
Ken S. Tucker - 31 Mar 2005 08:58 GMT
Hi Mr. Cross
> >*Shameless butting in*
> >
[quoted text clipped - 7 lines]
> David Cross
> dcross1 AT shaw DOT ca
That's the trick, here's the challenge...
1) Take a blank piece of paper draw
BIG Happy face :-).
2) Using ordinary graph paper trace
the Happy face.
3) Using polar graph paper trace the
Happy face again.
The Happy face (1), (2) and (3) are
all the same, the lines of the Happy face
are invariant :-), but the equations
for the lines using graph(2) and
graph(3) are different because they
use different graph paper aka different
CS's (Coordinate Systems).
The trick is to take the measurements
of trace(1) and convert them to the
measuremnts of trace(2) so the Happy
face remains the same i.e. invariant.
Certainly you've converted 1 inch = 2.54 cm,
well the math of tensor analysis seeks
to do that in a more general way, it
saves buying graph paper and helps the
environment ;).
Genious mathematicians have managed to
boil that down to quite simple procedures,
really without jargon.
When physicists discover an invariant they
get a :), but if they can't they get :(
a sad face. Quantum physicists have to many
:( and want more :).
Regards
Ken S. Tucker :)
Daryl McCullough - 31 Mar 2005 16:22 GMT
Anthony Smales says...
>As I understand it, the inner product multiplies vectors together (it is a
>general version of the dot product)?
[quoted text clipped - 4 lines]
>I don't understand that bit either! - I know it does, but I still don't
>appreciate why.
As I explained in another post, the most straightforward type of
vector is a velocity vector. If you have coordinates x,y,z, and
you have an object moving through space (or spacetime, if you are
doing things relativistically), then its velocity has components
V^x = dx/dt, V^y = dy/dt, V^z = dz/dt. (When doing things
relativistically, you typically use proper time tau instead of the
time t).
The most natural kind of product is *not* the product of two
vectors, but the product of a vector with a covector (for example,
the gradient of a scalar field, which is a function assigning
a real number such as temperature to each point in space). If
Phi is a scalar field, and V is a velocity vector for some object
travelling through space, then the rate at which Phi changes for
that object is dPhi/dt = Grad(Phi) . V.
If you don't have a metric, then that is the *only* kind of product
you can have. Without a metric, you can't multiply two vectors together,
you can only multiply a vector with a covector.
Now what does a metric do for you? It converts a vector into a
corresponding covector. That allows you to multiply two vectors:
To multiply vectors A and B, you first use the metric g to convert
A into a covector, g(A), and then you multiply *that* by B.
Converting a vector into a covector seems trivial if you are used
to using Cartesian coordinates, but it isn't trivial if you use
other types of coordinates. For example, look at how you compute
speed from velocity: If V is a velocity vector, then you define
the speed s to be (in Cartesian coordinates)
s = square-root(V^x * V^x + V^y * V^y)
(let's just consider two dimensions for simplicity). Since square-roots
are messy to work with, let's look instead at s^2:
s^2 = V^x * V^x + V^y * V^y
The right-hand side looks like the product of vector V with itself.
But the correct way to think of it is this:
V^x * V^x + V^y * V^y = g(V) . V
Rather than directly multiplying V by itself, you first convert V to
the corresponding covector, and *then* multiply it. For Cartesian
coordinates, that seems like a pointless thing to do, because the
metric doesn't do anything in Cartesian coordinates, but now let's
look at speed in *polar* coordinates (R, Theta):
s^2 = R^2 (dTheta/dt)^2 + (dR/dt)^2
If you consider the "velocity vector" to be the vector
with components
V^R = dR/dt
V^Theta = dTheta/dt
then we can express s^2 as follows:
s^2 = V_R V^R + V_Theta V^Theta
where the covector components V_R and V_Theta are defined by
V_R = dR/dt
V_Theta = R^2 dTheta/dt
That's all that lowering indices amounts to: Given a vector A
with components A^i, the corresponding covector with components
A_i is defined implicitly by the constraint that
sum over i of A_i A^i = |A|^2
where |A|^2 is the squared magnitude of A. (and also by
the constraint that A_i is a linear combination of the
components A^i).
The metric g is that linear function that converts the vector
with components A^i to the covector with components A_i.
--
Daryl McCullough
Ithaca, NY